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Kinematics and Motion

Subject: Physics
Topic: 1
Cambridge Code: 0625


Basic Concepts

Distance and Displacement

Distance - Total path length traveled (scalar)

  • Can only increase
  • No direction

Displacement - Straight-line change in position (vector)

  • Can be positive or negative
  • Has direction

Speed and Velocity

Speed - Rate of distance change (scalar) v=distancetimev = \frac{\text{distance}}{\text{time}}

Velocity - Rate of displacement change (vector) v=displacementtimev = \frac{\text{displacement}}{\text{time}}

Average velocity: vˉ=total displacementtotal time\bar{v} = \frac{\text{total displacement}}{\text{total time}}

Instantaneous velocity: v=dsdtv = \frac{ds}{dt}


Acceleration

Acceleration - Rate of velocity change (vector) a=ΔvΔt=vfvita = \frac{\Delta v}{\Delta t} = \frac{v_f - v_i}{t}

Positive acceleration: Speed increasing (same direction as velocity) Negative acceleration (deceleration): Speed decreasing or direction change


Equations of Motion

For uniform (constant) acceleration:

v=u+atv = u + at

s=ut+12at2s = ut + \frac{1}{2}at^2

v2=u2+2asv^2 = u^2 + 2as

Where:

  • u = initial velocity
  • v = final velocity
  • a = acceleration
  • s = displacement
  • t = time

Derivation

From definition of acceleration: a=vuta = \frac{v - u}{t} v=u+atv = u + at ... (1)

From average velocity: vˉ=u+v2\bar{v} = \frac{u + v}{2} s=vˉt=u+v2ts = \bar{v} \cdot t = \frac{u + v}{2} \cdot t ... (2)

Substituting (1) into (2): s=u+(u+at)2t=ut+12at2s = \frac{u + (u + at)}{2} \cdot t = ut + \frac{1}{2}at^2 ... (3)

From (1) and (3) eliminating t: v2=u2+2asv^2 = u^2 + 2as ... (4)


Velocity-Time Graphs

Interpreting Graphs

Gradient = acceleration Area under graph = displacement

Different Scenarios

Constant velocity:

  • Horizontal line
  • Zero acceleration
  • Displacement = velocity × time

Constant acceleration:

  • Straight line (non-zero gradient)
  • Area is trapezoid or triangle
  • Displacement = area

Changing acceleration:

  • Curved line
  • Non-constant gradient
  • Area still equals displacement

Displacement-Time Graphs

Interpreting Graphs

Gradient = velocity

Steeper slope = higher velocity

Horizontal line = stationary

Curved line = acceleration present

  • Increasing slope: speeding up
  • Decreasing slope: slowing down

Free Fall

Free fall - Motion under gravity alone (ignoring air resistance) a=g=9.8 m/s210 m/s2a = g = 9.8 \text{ m/s}^2 \approx 10 \text{ m/s}^2

Equations

Using standard equations with a = g:

v=u+gtv = u + gt s=ut+12gt2s = ut + \frac{1}{2}gt^2 v2=u2+2gsv^2 = u^2 + 2gs

Special Cases

Dropped from rest: u = 0 s=12gt2s = \frac{1}{2}gt^2 v=gtv = gt

Thrown upward:

  • Initial velocity u > 0 (upward)
  • At maximum height: v = 0
  • Returns to starting height: displacement = 0 (but time > 0)

Projectile Motion

Projectile - Object under gravity with initial horizontal velocity

Horizontal and Vertical Motion

Horizontal:

  • No acceleration
  • Constant velocity
  • x=uxtx = u_x t (where uxu_x is initial horizontal velocity)

Vertical:

  • Acceleration = g (downward)
  • Changes with time
  • y=uyt+12gt2y = u_y t + \frac{1}{2}gt^2 (where uyu_y is initial vertical velocity)

Launch from Ground Level

Initial conditions:

  • Horizontal velocity: ux=ucosθu_x = u\cos θ (where θ is launch angle)
  • Vertical velocity: uy=usinθu_y = u\sin θ
  • Initial height: 0

Range (horizontal distance): R=u2sin(2θ)gR = \frac{u^2 \sin(2θ)}{g}

Maximum height: h=u2sin2(θ)2gh = \frac{u^2 \sin^2(θ)}{2g}

Time of flight: t=2usinθgt = \frac{2u\sin θ}{g}

Launch from Height

Adjust initial height in vertical equation: y=h0+uyt12gt2y = h_0 + u_y t - \frac{1}{2}gt^2

Projectile lands when y = 0, solve for t


Terminal Velocity

Terminal velocity - Maximum velocity reached when air resistance equals weight

Fgravity=FdragF_{\text{gravity}} = F_{\text{drag}} mg=kvtmg = kv_t vt=mgkv_t = \frac{mg}{k}

Characteristics:

  • Velocity constant (zero acceleration)
  • Reached when net force = 0
  • Depends on mass, shape, medium
  • Occurs in gas or liquid

Relative Velocity

Velocity of object A relative to B: vA/B=vAvB\vec{v}_{A/B} = \vec{v}_A - \vec{v}_B

Example:

  • Person on moving train
  • Velocity relative to ground ≠ velocity relative to train

Vector Addition

For velocities at angles, use:

  • Vector diagram (triangle rule)
  • Components method
  • Trigonometry

Key Points

  1. Distance vs displacement: Distance scalar, displacement vector
  2. Speed vs velocity: Speed scalar, velocity vector
  3. Acceleration = change in velocity / time
  4. v² = u² + 2as useful when time not given
  5. Free fall: a = g = 9.8 m/s²
  6. Projectile motion: Horizontal and vertical independent
  7. v-t graph gradient = acceleration, area = displacement
  8. s-t graph gradient = velocity
  9. Terminal velocity reached when air resistance = weight
  10. Relative velocity depends on reference frame

Practice Questions

  1. Calculate velocities and accelerations
  2. Use equations of motion
  3. Analyze v-t graphs
  4. Analyze s-t graphs
  5. Solve free fall problems
  6. Projectile motion calculations
  7. Find range and maximum height
  8. Analyze terminal velocity
  9. Relative velocity problems
  10. Multi-stage motion scenarios

Revision Tips

  • Draw diagrams for clarity
  • Identify known and unknown
  • Choose correct equation
  • Check units always
  • Be careful with signs (+ upward)
  • Understand graph types
  • Practice projectile motion
  • Visualize motion mentally
  • Use g = 10 m/s² for quick checks