Kinematics and Motion
Subject: Physics
Topic: 1
Cambridge Code: 0625
Basic Concepts
Distance and Displacement
Distance - Total path length traveled (scalar)
- Can only increase
- No direction
Displacement - Straight-line change in position (vector)
- Can be positive or negative
- Has direction
Speed and Velocity
Speed - Rate of distance change (scalar)
Velocity - Rate of displacement change (vector)
Average velocity:
Instantaneous velocity:
Acceleration
Acceleration - Rate of velocity change (vector)
Positive acceleration: Speed increasing (same direction as velocity) Negative acceleration (deceleration): Speed decreasing or direction change
Equations of Motion
For uniform (constant) acceleration:
Where:
- u = initial velocity
- v = final velocity
- a = acceleration
- s = displacement
- t = time
Derivation
From definition of acceleration: ... (1)
From average velocity: ... (2)
Substituting (1) into (2): ... (3)
From (1) and (3) eliminating t: ... (4)
Velocity-Time Graphs
Interpreting Graphs
Gradient = acceleration Area under graph = displacement
Different Scenarios
Constant velocity:
- Horizontal line
- Zero acceleration
- Displacement = velocity × time
Constant acceleration:
- Straight line (non-zero gradient)
- Area is trapezoid or triangle
- Displacement = area
Changing acceleration:
- Curved line
- Non-constant gradient
- Area still equals displacement
Displacement-Time Graphs
Interpreting Graphs
Gradient = velocity
Steeper slope = higher velocity
Horizontal line = stationary
Curved line = acceleration present
- Increasing slope: speeding up
- Decreasing slope: slowing down
Free Fall
Free fall - Motion under gravity alone (ignoring air resistance)
Equations
Using standard equations with a = g:
Special Cases
Dropped from rest: u = 0
Thrown upward:
- Initial velocity u > 0 (upward)
- At maximum height: v = 0
- Returns to starting height: displacement = 0 (but time > 0)
Projectile Motion
Projectile - Object under gravity with initial horizontal velocity
Horizontal and Vertical Motion
Horizontal:
- No acceleration
- Constant velocity
- (where is initial horizontal velocity)
Vertical:
- Acceleration = g (downward)
- Changes with time
- (where is initial vertical velocity)
Launch from Ground Level
Initial conditions:
- Horizontal velocity: (where θ is launch angle)
- Vertical velocity:
- Initial height: 0
Range (horizontal distance):
Maximum height:
Time of flight:
Launch from Height
Adjust initial height in vertical equation:
Projectile lands when y = 0, solve for t
Terminal Velocity
Terminal velocity - Maximum velocity reached when air resistance equals weight
Characteristics:
- Velocity constant (zero acceleration)
- Reached when net force = 0
- Depends on mass, shape, medium
- Occurs in gas or liquid
Relative Velocity
Velocity of object A relative to B:
Example:
- Person on moving train
- Velocity relative to ground ≠ velocity relative to train
Vector Addition
For velocities at angles, use:
- Vector diagram (triangle rule)
- Components method
- Trigonometry
Key Points
- Distance vs displacement: Distance scalar, displacement vector
- Speed vs velocity: Speed scalar, velocity vector
- Acceleration = change in velocity / time
- v² = u² + 2as useful when time not given
- Free fall: a = g = 9.8 m/s²
- Projectile motion: Horizontal and vertical independent
- v-t graph gradient = acceleration, area = displacement
- s-t graph gradient = velocity
- Terminal velocity reached when air resistance = weight
- Relative velocity depends on reference frame
Practice Questions
- Calculate velocities and accelerations
- Use equations of motion
- Analyze v-t graphs
- Analyze s-t graphs
- Solve free fall problems
- Projectile motion calculations
- Find range and maximum height
- Analyze terminal velocity
- Relative velocity problems
- Multi-stage motion scenarios
Revision Tips
- Draw diagrams for clarity
- Identify known and unknown
- Choose correct equation
- Check units always
- Be careful with signs (+ upward)
- Understand graph types
- Practice projectile motion
- Visualize motion mentally
- Use g = 10 m/s² for quick checks